- Joined
- Apr 3, 2025
- Messages
- 27
Rules of the War for Hummers
War for Hummer is an event for criminals, the purpose of which is to capture all the Hummers on the territory of the event, take them to the respawn to receive a reward and destroy the enemy factions to win.
It is allowed to break through the fence for the faction to enter.
In total, there will be 5 Hummers on the territory, which appear at possible points. Each Hummer stores 5000 materials and the task of each faction is to take it to its respawn point. The appearance interval is 10 minutes. If the Hummers that appeared remain untouched, then they go to the faction that won.
WFH is held Tuesday / Saturday from 19:00 to 19:50.
1.1 Only illegal organizations (Mafias / Gangs) can take part in the war for Hummers. | Jail 60 minutes \ Warn .
1.2 The number of participants from the faction is unlimited.
1.3 PG rules do not apply.
1.4 Participants must wear dress code of their organization.
1.5 Government services are prohibited from appearing on the territory of the WFH and from guarding criminal organizations near the hospital during the WFH | Jail 120 minutes .
1.6 Participants of illegal groups (gangs/mafias) must comply with the dress code at the WFH. Only one type of clothing is allowed for the entire faction (T-shirt/T-shirt) at least 80% of the color of their faction - for gangs, and one type of clothing (T-shirt/T-shirt) of the corresponding faction color - for mafias. | Jail 60 minutes .
1.7 It is allowed to return to the WFH territory after death (only during the event).
1.8 The use of any type \ kind of weapon is allowed.
Exception: taser, any types of sniper rifles, their variations Mk2 | Jail 60 minutes .
1.9 Only 50% armor vests are allowed | Jail 60 minutes .
1.10 Any kind\type of health restoration is allowed.
Exception: Any kind\type of heal with Battle Pass | Jail 60 minutes .
Prohibited
2.1 Use any server bugs that give an advantage in a shootout. | Jail 120 minutes / WARN / Ban for Bug abuse .
2.2 Any unification between the edges (alliances in this place are temporarily suspended). | Verbal to the leader .
2.3 Any criminal activity. | Jail 120 minutes / WARN / Ban 1-3 days .
2.4 Train transfer is prohibited. | Verbal reprimand to the leader .
2.5 Pursue a Hummer if it has left the WFH territory. | Verbal to the leader + Jail 90 minutes .
Note: The driver's main goal is to deliver the Hummer to the faction's titular district. A Hummer deliberately left near the WFH territory can rightfully be hijacked by any faction participating in the WFH.
2.6 Take positions that are impossible to reach without additional means. | Jail 60 minutes .
(Example: using a helicopter for inaccessible rooftops).
Note: OppressorMk2, Deluxo, mvso.
2.6.1 No air transport allowed over/near the WFH zone. | Jail 60 minutes .
2.7 Being on the WFH territory for 15 minutes before it starts. | Jail 60 minutes .
2.8 No alliances allowed. | Verbal to the leader .
2.9 No taking the final 5 Hummer. | Severe reprimand to the faction leader .
3.0 No heavy body armor allowed. | Jail 60 minutes .
3.1 Using items to restore health/armor in combat. | Jail 60 minutes .
Exception: Shelter.
3.2 No transport allowed in the WFH zone. | Jail 60 minutes .
Exception: Hummer.
3.3 Block exits / entrances with transport. | Jail 60 minutes .
3.4 Use drones | Jail 180 minutes / Ban 3-5 days .
3.5 Movement of factions on the territory before the event. | Jail 60 minutes / WARN .
3.6 It is forbidden to bypass the rules of the event in any way. | Jail 60 minutes / WARN .
3.7 It is forbidden to pick up seriously injured players. | Jail 60 minutes .
3.8 It is forbidden to use any walks/animations. | Jail 60 minutes .
WFH Zone :

Last edited by a moderator: