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Nova Stryker

EN | Chief Administrator
EN | Chief Administrator
Joined
Sep 1, 2025
Messages
22
Airdrop Event Rules​


Events Regulations (ER-AD)

Rule ER-AD1 – Participation Eligibility
Only players who are members of an organization may participate in the Airdrop event.
Sanction: Demorgan 30 minutes

Rule ER-AD2 – Event Objective
The Airdrop event involves armed groups competing to secure the Airdrop reward through combat.
Sanction: None

Rule ER-AD3 – Collusion Prohibition
Collusion between groups to peacefully divide the Airdrop reward is prohibited.
Sanction: Demorgan 30 minutes

Rule ER-AD4 – Server Rules Applicability
All server rules apply during the Airdrop event, except for Deathmatch (DM), PowerGaming (PG), and NonRP Drive (NRD).
Exception: DM, PG, and NRD are permitted during the event.
Sanction: Per standard server rule sanctions


Rule ER-AD5 – Revenge Kill Prohibition
Revenge Killing (RK) is prohibited during the Airdrop event.
Sanction: Demorgan 45 minutes

Rule ER-AD6 – Intentional Surrender
Intentionally surrendering or yielding to another player or group is prohibited.
Sanction: Demorgan 30 minutes to all violators

Rule ER-AD7 – Blocking Airdrop
Blocking the Airdrop with vehicles is prohibited.
Sanction: WARN

Rule ER-AD8 – Vehicle Movement Restriction
Movement using any vehicle within the Airdrop zone is prohibited.
Exception: Vehicles may be used at the event's conclusion; air vehicles are permitted but cannot land in the zone.
Sanction: Demorgan 30 minutes


Rule ER-AD9 – Criminal Actions Restriction
Criminal actions against other event participants are prohibited during the event.
Exception: This rule is suspended for 7 minutes after the event ends or after participants respawn/leave. Shooting during the event is permitted, but post-event shooting is prohibited.
Sanction: Demorgan 60-90 minutes / Ban 1-7 days


Rule ER-AD10 – State Faction Participation
State law enforcement factions must participate in the Airdrop event in their faction uniforms.
Sanction: Demorgan 20 minutes

Rule ER-AD11 – In-Character Alliances
In-character (IC) alliances between factions are prohibited.
Sanction: Demorgan 45 minutes / Verbal warning to leader

Rule ER-AD12 – Event Delaying
Intentionally delaying the Airdrop event is prohibited.
Sanction: Demorgan 45 minutes

Rule ER-AD13 – Mandatory Combat
Factions encountering each other during the Airdrop must engage in combat.
Sanction: Demorgan 45 minutes

Rule ER-AD14 – Restricted Weapons and Tools
Use of sniper rifles (Heavy Sniper MK2, Heavy Sniper MK1, Marksman Rifle Mk2, Marksman Rifle Mk1, Sniper Rifle), tasers, handcuffs, or zip ties is prohibited.
Sanction: Demorgan 90 minutes / Ban 1-5 days

Rule ER-AD15 – Animation Usage
Using animations during the Airdrop is prohibited.
Exception: Functional use of "crouch" or "prone" animations is permitted.
Sanction: Demorgan 60 minutes / WARN


Rule ER-AD16 – Armor Replacement During Combat
Replacing body armor during a firefight is prohibited.
Exception: Armor replacement is allowed behind cover.
Sanction: Demorgan 60 minutes


Rule ER-AD17 – Functional Interiors
Entering or remaining in functional interiors during the Airdrop is prohibited.
Sanction: Demorgan 30 minutes

 

Nova Stryker

EN | Chief Administrator
EN | Chief Administrator
Joined
Sep 1, 2025
Messages
22
Doomsday Event Rules​


Events Regulations (ER-GE)

Rule ER-GE1 – Participation Eligibility
Any player may participate in the Doomsday event without restrictions.
Sanction: None

Rule ER-GE2 – Weapon and Armor Usage
Use of any firearms and body armor is permitted during the Doomsday event.
Exception: State faction members may not access faction armories (see ER-GE7).
Sanction: None


Rule ER-GE3 – Green Zone Restrictions
Causing damage or killing players in designated green zones is prohibited.
Sanction: Demorgan 90 minutes / Ban 1-3 days

Rule ER-GE4 – Event-Specific Rule Exemptions
Deathmatch (DM), PowerGaming (PG), and Revenge Kill (RK) rules are suspended in the designated red zone during the Doomsday event.
Exception: These actions are only permitted in the red zone.
Sanction: None


Rule ER-GE5 – Non-Exempted Server Rules
All server rules not explicitly exempted remain in effect during the Doomsday event.
Sanction: Per standard server rule sanctions

Rule ER-GE6 – State Faction Uniform Restriction
State faction members are prohibited from participating in the Doomsday event while wearing work uniforms.
Sanction: Demorgan 60 minutes / WARN

Rule ER-GE7 – State Faction Armory Restriction
State faction members are prohibited from using faction armories or service weapons during the Doomsday event.
Exception: Weapons purchased from gun shops or owned prior to joining a state faction are permitted.
Sanction: Demorgan 75 minutes / WARN


Rule ER-GE8 – Hospital Staff Restrictions
Hospital staff are prohibited from using weapons or engaging in combat while in work uniforms during the Doomsday event.
Sanction: Demorgan 60 minutes / WARN

Rule ER-GE9 – Arrest Restrictions
State faction members are prohibited from arresting, handcuffing, or detaining players during the Doomsday event.
Sanction: Ban 3 days

Rule ER-GE10 – Faction Vehicle Restrictions
Use of faction vehicles, including armored vehicles and drones, is prohibited during the Doomsday event.
Sanction: Demorgan 30-60 minutes

Rule ER-GE11 – Inaccessible Rooftops
Accessing rooftops that cannot be reached through roleplay means (e.g., via Oppressor2, Deluxo, Scramjet) is prohibited.
Sanction: Demorgan 60 minutes / Ban 1 day / Vehicle confiscation (with GA approval)

 

Nova Stryker

EN | Chief Administrator
EN | Chief Administrator
Joined
Sep 1, 2025
Messages
22
Store/ATM Robbery Rules​


Events Regulations (ER-SR)

Rule ER-SR1 – Operating Hours
Store/ATM robberies may only be conducted between 10:00 and 22:00.
Sanction: Demorgan 60 minutes

Rule ER-SR2 – Weapon Requirements
Participants must carry firearms during store/ATM robberies.
Sanction: Demorgan 20 minutes

Rule ER-SR3 – Restricted Weapons
Use of tasers or sniper rifles (including Mk2 variants) is prohibited during store/ATM robberies.
Sanction: Demorgan 60 minutes

Rule ER-SR4 – Loitering Prohibition
Non-criminal organization players are prohibited from lingering near robbery locations for extended periods.
Exception: Players acting as hostages are exempt.
Sanction: Demorgan 30 minutes


Rule ER-SR5 – Ambushing Prohibition
Ambushing robbers at faction respawns or business premises is prohibited.
Sanction: Demorgan 30 minutes

Rule ER-SR6 – Blocking Access
Blocking business entrances or exits with vehicles is prohibited.
Sanction: Demorgan 30 minutes

Rule ER-SR7 – Vehicle Color Requirements
Vehicles used for store/ATM robberies must be faction vehicles or personal vehicles painted in faction colors.
Sanction: Demorgan 35 minutes

Rule ER-SR8 – Participant Limits
Store/ATM robberies require 4 to 20 participants from criminal organizations.
Sanction: Demorgan 60 minutes to all participants / Verbal warning to leader

Rule ER-SR9 – Mask Requirement
All robbers must wear masks during store/ATM robberies.
Sanction: Demorgan 60 minutes

Rule ER-SR10 – Mandatory Combat
Criminal organizations encountering each other at a robbery site must engage in combat.
Exception: Allied factions with established diplomacy are exempt. PG rules do not apply to gun shop robberies.
Sanction: Demorgan 90 minutes / Verbal warning to leader


Rule ER-SR11 – Alliance Restrictions
Criminal organizations are prohibited from robbing businesses in alliances.
Sanction: Demorgan 90 minutes / Verbal warning to leader

Rule ER-SR12 – Fleeing Combat
Fleeing from a firefight after it has started is prohibited.
Sanction: Demorgan 30 minutes

Rule ER-SR13 – Reinforcement Limits
Reinforcements may be called, but the total number of participants must not exceed 20.
Sanction: Demorgan 60 minutes / Verbal warning to leader

Rule ER-SR14 – Hostage Restrictions
ER-SR14.1: Only players already inside the business may be taken hostage.
Sanction: Demorgan 90 minutes / Verbal warning to leader
ER-SR14.2: A maximum of 1 hostage may be held.
Sanction: Demorgan 90 minutes / Verbal warning to leader
ER-SR14.3: Hostages may not be held for more than 15 minutes.
Sanction: Demorgan 90 minutes / Verbal warning to leader

Rule ER-SR15 – State Faction Response
State factions responding to robberies must consist of at least 3 members.
Exception: PG rules do not apply to state factions defending businesses.
Sanction: Demorgan 60 minutes


Rule ER-SR16 – State Faction Vehicle Restrictions
State factions must use faction vehicles when responding to robberies.
Exception: Undercover agents gathering intelligence are exempt.
Sanction: Demorgan 60 minutes


 

Nova Stryker

EN | Chief Administrator
EN | Chief Administrator
Joined
Sep 1, 2025
Messages
22
Fort Zancudo Raid Rules​


Events Regulations (ER-TW)

Rule ER-TW1 – Operating Hours
Fort Zancudo raids may only occur on Monday, Wednesday, Thursday, and Sunday from 16:00 to 20:00.
Exception: Schedule changes must be announced in the leader chat at least 12 hours in advance.
Sanction: Demorgan 40 minutes to all participants / Verbal warning to leader


Rule ER-TW2 – Server Rules Applicability
All server rules apply during Fort Zancudo raids, except for PowerGaming (PG), Deathmatch (DM), and NonRP Drive (limited to driving with punctured tires).
Sanction: Per standard server rule sanctions

Rule ER-TW3 – Restricted Weapons and Tools
Use of revolvers, sniper rifles (including Mk2 variants), and tasers is prohibited.
Sanction: Demorgan 45 minutes / HardBan 3-5 days + weapon confiscation

Rule ER-TW4 – Inaccessible Elevations
Occupying elevations inaccessible without air vehicles is prohibited.
Sanction: Demorgan 15 minutes

Rule ER-TW5 – Material Vehicle Destruction
Intentionally destroying an enemy’s material vehicle (Speedo) is prohibited.
Sanction: Demorgan 60 minutes

Rule ER-TW6 – Armor Replacement During Combat
Replacing body armor during a firefight is prohibited.
Exception: Armor replacement is allowed behind cover.
Sanction: Demorgan 60 minutes


Rule ER-TW7 – State Faction Revenge Kill
Revenge Killing (RK) by National Guard members is prohibited.
Sanction: Demorgan 60 minutes / WARN

Rule ER-TW8 – State Faction Pre-Preparation
National Guard members are prohibited from preparing for the raid in advance.
Exception: Preparation based on IC information from other state factions is permitted.
Sanction: Verbal warning to leader / Severe warning to leader


Rule ER-TW9 – State Faction Reinforcements
National Guard may request support from other state factions upon receiving raid information.
Sanction: Verbal warning to leader

Rule ER-TW10 – Faction Vehicle Barricades
National Guard may use faction vehicles as barricades or cover.
Exception: Creating impassable mazes or tunnels with vehicles is prohibited.
Sanction: Verbal warning to leader


Rule ER-TW11 – Firing from Vehicles
Firing from vehicles is prohibited.
Sanction: Demorgan 40 minutes

Rule ER-TW12 – Restricted Interiors
Firing from or into the Dispatch Tower or any enclosed interior at Fort Zancudo is prohibited.
Sanction: Demorgan 30 minutes

Rule ER-TW13 – State Faction Support Limits
Other state factions (FIB, LSPD) may provide support to the National Guard only after a /dep report, with a maximum of 10 members per faction.
Exception: Final participant numbers are determined by the state faction curator or GA/ZGA.
Sanction: Verbal warning to leaders / WARN


Rule ER-TW14 – Checkpoint Blockage
Blocking Checkpoint 1 or Checkpoint 2 is prohibited.
Sanction: Verbal warning to leaders

Rule ER-TW15 – Handcuff Restrictions
Using handcuffs during the raid is prohibited.
Exception: Up to 5 players may be detained for questioning after the raid.
Sanction: Demorgan 45 minutes


Rule ER-TW16 – Material Vehicle Misuse
State factions are prohibited from using criminal organizations’ material vehicles.
Sanction: Demorgan 25 minutes

Rule ER-TW17 – Criminal Faction Eligibility
Only members of criminal factions may participate in the raid.
Sanction: Demorgan 30 minutes

Rule ER-TW18 – Criminal Faction Alliances
Only one in-character (IC) alliance is permitted between criminal factions.
Sanction: Demorgan 50 minutes / Severe warning to leader

Rule ER-TW19 – Criminal Faction Participant Limits
Criminal factions must have 15 to 40 participants.
Exception: Final maximum participant numbers are determined by GA/ZGA; default is 40 if not specified.
Sanction: Demorgan 30 minutes / Verbal warning to leader


Rule ER-TW20 – Criminal Faction Vehicle Requirements
Criminal factions must use faction vehicles or personal vehicles painted in faction colors.
Sanction: WARN

Rule ER-TW21 – Raid Frequency Limit
Each criminal faction may conduct only one raid per day.
Sanction: Demorgan 40 minutes to all participants / Verbal warning to leader

Rule ER-TW22 – Entry Points
Criminal factions may only enter Fort Zancudo through Checkpoint 1 or Checkpoint 2.
Sanction: Demorgan 25 minutes

Rule ER-TW23 – Material Loading During Combat
Loading materials into vehicles during a firefight near the loading point is prohibited.
Sanction: Demorgan 35 minutes / Material confiscation

Rule ER-TW24 – Mandatory Combat Between Criminal Factions
Criminal factions encountering each other at Fort Zancudo must engage in combat.
Sanction: Demorgan 20 minutes / Verbal warning to leader

Rule ER-TW25 – Vehicle Movement Restrictions
Vehicle movement within Fort Zancudo is prohibited.
Exception: Material vehicles (Speedo) are exempt.
Sanction: Demorgan 20-60 minutes


Rule ER-TW26 – Restraint Tools Prohibition
Use of zip ties or bags is prohibited.
Sanction: WARN

Rule ER-TW27 – Robbery and Kidnapping Prohibition
Robbery or kidnapping during the raid is prohibited.
Sanction: WARN

Rule ER-TW28 – Inaction Prohibition
Intentionally idling or delaying after loading materials (e.g., capturing points for combat) is prohibited.
Sanction: Demorgan 45 minutes / Verbal warning to leader

Rule ER-TW29 – Interior Control Prohibition
Controlling or blocking access to the Dispatch Tower, locker room, or any enclosed interior is prohibited.
Sanction: Demorgan 35-60 minutes

Rule ER-TW30 – Material Vehicle Retention
Retaining enemy material vehicles at a faction or allied faction’s respawn is prohibited.
Sanction: Demorgan 45 minutes / Severe warning to leader

Rule ER-TW31 – Material Vehicle Interception
Intercepting enemy material vehicles during or after the raid is prohibited.
Sanction: Demorgan 40 minutes / Verbal warning to leader

Rule ER-TW32 – Vehicle Respawn Prohibition
Respawning vehicles before the raid concludes is prohibited.
Sanction: Verbal warning to leader

Rule ER-TW33 – Video Recording Requirement
Criminal factions must record at least one video of material loading, with original audio, at least 480p quality, and retain it for 72 hours for administrative review.
Sanction: Verbal warning to leader

Rule ER-TW34 – Material Transport
Materials must be transported exclusively in material vehicles (Speedo).
Sanction: Demorgan 60 minutes / Verbal warning to leader + material confiscation

Rule ER-TW35 – Ambushing at Exit Points
Ambushing state faction members at interior exit points (e.g., Dispatch Tower) is prohibited.
Sanction: Demorgan 60 minutes

 

Nova Stryker

EN | Chief Administrator
EN | Chief Administrator
Joined
Sep 1, 2025
Messages
22
Bank Robbery Rules​


Events Regulations (ER-BR)

Rule ER-BR1 – Operating Hours
Bank robberies may only be conducted between 14:00 and 04:00.
Sanction: Demorgan 45 minutes to all participants / Verbal warning to leader

Rule ER-BR2 – Weapon Requirements
Participants must carry firearms during bank robberies.
Sanction: Demorgan 15 minutes

Rule ER-BR3 – Ambushing Prohibition
Ambushing robbers at faction/family respawns or bank premises is prohibited.
Sanction: Demorgan 35 minutes

Rule ER-BR4 – Logging Out
Leaving the game during an active bank robbery is prohibited.
Sanction: WARN / Ban 3 days

Rule ER-BR5 – Loitering Prohibition
Non-criminal organization/family players are prohibited from lingering near the robbery site for extended periods.
Sanction: Demorgan 15 minutes

Rule ER-BR6 – Bank Service Usage
Using bank services during a robbery is prohibited.
Sanction: WARN

Rule ER-BR7 – Blocking Access
Blocking bank entrances or exits with vehicles is prohibited.
Sanction: Demorgan 35 minutes

Rule ER-BR8 – Hostage Regulations
Bank robberies involving hostages must follow all kidnapping and robbery rules.
Exception: Ransom demands are prohibited; only a green corridor for safe exit may be requested. The green corridor begins when demands are communicated to the negotiator. Robbers must leave promptly if a 750m green corridor is granted.
Sanction: WARN


Rule ER-BR9 – Hostage Restrictions
ER-BR9.1: Only players already inside the bank may be taken hostage.
Sanction: Demorgan 90 minutes / Verbal warning to leader
ER-BR9.2: A maximum of 1 hostage may be held.
Sanction: Demorgan 90 minutes / Verbal warning to leader
ER-BR9.3: Robbery must cease once the opposing side meets demands, and robbers must promptly leave the bank.
Sanction: Demorgan 90 minutes / Verbal warning to leader

Rule ER-BR10 – Armor Replacement During Combat
Replacing body armor during a firefight is prohibited.
Exception: Armor replacement is allowed behind cover.
Sanction: Demorgan 60 minutes


Rule ER-BR11 – Criminal Faction Alliances
Bank robberies may only be conducted with one in-character (IC) alliance between factions or families.
Sanction: Demorgan 60 minutes / Verbal warning to leader

Rule ER-BR12 – Inter-Faction Attacks
Attacking or intercepting another faction or family during a bank robbery is prohibited.
Sanction: Demorgan 90 minutes / WARN / Verbal warning to leader

Rule ER-BR13 – Vehicle Color Requirements
Vehicles used for bank robberies must be faction/family vehicles or personal vehicles painted in faction/family colors.
Sanction: Demorgan 90 minutes

Rule ER-BR14 – Reinforcements
Calling reinforcements is permitted via in-character (IC) methods.
Sanction: Verbal warning to leader for violations

Rule ER-BR15 – State Faction Response
State factions responding to bank robberies must consist of at least 3 members.
Exception: Negotiators are exempt.
Sanction: Demorgan 35 minutes


Rule ER-BR16 – State Faction Vehicle Restrictions
State factions must use faction vehicles when responding to bank robberies.
Exception: Undercover agents gathering intelligence and negotiators are exempt.
Sanction: Demorgan 35 minutes


Rule ER-BR17 – State Faction Assault
State factions may storm the bank without in-character (IC) dialogue if no hostages are present.
Sanction: None

Rule ER-BR18 – Negotiations
State factions may engage in in-character (IC) dialogue for negotiations with criminal organizations.
Sanction: None

 

Nova Stryker

EN | Chief Administrator
EN | Chief Administrator
Joined
Sep 1, 2025
Messages
22
Warehouse War Rules​


Events Regulations (ER-TW)

Rule ER-TW36 – Precedent Cases
Violations not covered by these rules will be treated as precedent cases, with punishments determined by a Senior Administrator.
Sanction: At Senior Administrator’s discretion

Rule ER-TW37 – Operating Hours
Warehouse Wars may only be conducted between 15:00 and 00:00.
Sanction: Demorgan 30 minutes + Warehouse reset

Rule ER-TW38 – Participant Limits
Warehouse Wars require 5 to 40 participants per faction.
Sanction: Demorgan 30 minutes

Rule ER-TW39 – Restricted Weapons
Use of sniper rifles (Marksman Rifle, Heavy Sniper, and Mk2 variants) is prohibited.
Sanction: Demorgan 45 minutes

Rule ER-TW40 – Dress Code Requirement
All participants must wear their faction’s dress code during Warehouse Wars.
Sanction: Demorgan 25 minutes + Warehouse reset

Rule ER-TW41 – Rule Exemptions
PowerGaming (PG), Revenge Kill (RK), and Deathmatch (DM) rules are suspended during Warehouse Wars.
Sanction: None

Rule ER-TW42 – State Faction Participation
Only state factions (SANG, FIB, LSPD, USSS) may participate in Warehouse Wars.
Sanction: Demorgan 40 minutes + Verbal warning to leader

Rule ER-TW43 – State Faction Uniform Requirement
State faction members must wear emergency uniforms during Warehouse Wars.
Exception: USSS members are exempt.
Sanction: Demorgan 40 minutes + Verbal warning to leader


Rule ER-TW44 – Handcuff Prohibition
Using handcuffs during Warehouse Wars is prohibited.
Sanction: Demorgan 60 minutes

Rule ER-TW45 – State Faction Teleport Requirement
State factions must use teleports to reach the Warehouse War location.
Sanction: Demorgan 60 minutes

Rule ER-TW46 – Drone Prohibition
Use of drones during Warehouse Wars is prohibited.
Sanction: Demorgan 60 minutes + Drone confiscation

Rule ER-TW47 – Criminal Faction Combat
Criminal factions encountering each other during Warehouse Wars must engage in combat.
Sanction: Demorgan 20 minutes / Verbal warning to leader

Rule ER-TW48 – Criminal Faction Alliances
Alliances between criminal factions are prohibited.
Sanction: Verbal warning to leader

Rule ER-TW49 – Heavy Armor Prohibition
Criminal factions are prohibited from using heavy body armor.
Sanction: Demorgan 60 minutes

Rule ER-TW50 – Criminal Actions Prohibition
Criminal actions during Warehouse Wars are prohibited.
Sanction: Demorgan 120 minutes / WARN

Rule ER-TW51 – Concurrent Events
Initiating a Warehouse War while another event is active is prohibited.
Sanction: Warehouse reset

Rule ER-TW52 – Item Pickup Restriction
Picking up items dropped by opponents during an active Warehouse War is prohibited.
Exception: Items may be picked up if no enemies are visible or firing.
Sanction: Demorgan 25 minutes


Rule ER-TW53 – Reviving Players
Reviving players during an active Warehouse War is prohibited.
Exception: Reviving is permitted when the event is concluded and the losing side has 0 players remaining.
Sanction: Demorgan 25 minutes


Rule ER-TW54 – Bug Exploitation
Exploiting bugs during Warehouse Wars is prohibited.
Sanction: Demorgan 60 minutes / WARN / Ban 3-7 days / HardBan 7-15 days

Rule ER-TW55 – Health Restoration
Using health restoration items or drugs must occur entirely behind cover.
Exception: Use is permitted if the enemy is not clearly visible.
Sanction: Demorgan 60 minutes / WARN


Rule ER-TW56 – Animation and Gait Prohibition
Using animations or custom gaits during Warehouse Wars is prohibited.
Sanction: Demorgan 45 minutes / WARN

Rule ER-TW57 – Weapon Holstering
Holstering weapons during combat to preserve them is prohibited.
Sanction: Demorgan 60 minutes

Rule ER-TW58 – Taser Prohibition
Using tasers during Warehouse Wars is prohibited.
Sanction: Demorgan 60 minutes

Rule ER-TW59 – Point Capture Interference
Attacking or killing players capturing a point before all capture team members are eliminated is prohibited.
Sanction: Demorgan 30 minutes + Warehouse reset

Rule ER-TW60 – Doomsday Event Conflict
Conducting Warehouse Wars during the Doomsday event is prohibited.
Sanction: Demorgan 30 minutes + Warehouse reset

Rule ER-TW61 – Rule Abuse
Abusing any Warehouse War rules is prohibited.
Sanction: At discretion of State/Crime curator

Rule ER-TW62 – Armor Replacement During Combat
Replacing body armor during a firefight is prohibited.
Exception: Armor replacement is allowed behind cover.
Sanction: Demorgan 60 minutes


 
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